GStreamer
Introduction
Basic Concepts
- Element
- Pipeline
- Pad
- Caps and Format Negotiation
- Queue, Tee, and Multithreading
- Bins and Automatic Pipeline Elements
Common Tools
General Usage
- Display a Test Pattern
- Play a Local File
- Camera Preview
- Play an RTSP Stream
- Save Raw Data
- Application Integration
Debugging and Performance
Hardware Platform Support
Rockchip Platform Support
- Rockchip Multimedia Architecture
- Software Source Locations
- Rockchip Plugin Overview
- MPP Hardware Decoding
- MPP Hardware Encoding
- Camera Capture, Encoding, and Preview
- RTSP Hardware Decoding
- Screen Capture and Recording
- Rockchip Display Paths
- AFBC Bandwidth Optimization
- RGA Image Processing
- Environment Variables
- Performance Debugging
- Common Issues